Search results for "bepress|Social and Behavioral Sciences|Anthropology"
showing 10 items of 1982 documents
Evidence of the origin of specific spontaneous head turns during intertrial intervals.
1997
Direction and the frequency of spontaneous head movements during the ITIs following forward and backward paired trials were compared to an acquisition of a conditioned orienting (alpha) response directed to the side of the tone source. The head movements were analyzed from video recordings using classification of head turns to preferred and to nonpreferred directions. The results showed a significant increase in the alpha responses during the forward paired conditioning to the preferred direction and rapid extinction during the subsequent backward conditioning sessions. Spontaneous head movements during the ITIs increased to the same preferred direction as the conditioned alpha responses. T…
Editorial: Ethnological Knowledge
2019
Paradoxes of Mentoring: An Ethnographic Study of a Mentoring Programme for Highly-educated Women with Migrant Backgrounds
2019
This article explores paradoxes that emerge in the mentoring of highly-educated, female, foreign-born job-seekers in Finland. Theoretically, the study is linked to the growing body of research scrutinising the integration or discrimination of migrants in working life. It analyses cultural practices and ideas that are visible and affect the mentoring interaction. On a more practical level, the paper determines how the mentors and mentees experience the mentoring, and how intercultural mentoring could be improved in order to promote mentees’ employment. The article is based on ethnography and 11 semi-structured interviews. Two major paradoxes and their links to cultural meanings were identifi…
Narrative Tools for Games : Focalization, Granularity, and the Mode of Narration in Games
2015
This article looks at three narratological concepts—focalization, granularity, and the mode of narration—and explores how these concepts apply to games. It is shown how these concepts can be used as tools for creating meaning-effects, which are understood here as cognitive responses from the player. Focalization is shown to have a hybrid form in games. This article also explores the different types of narrators and granularities in games, and how these three concepts can be used to create meaning-effects. This is done by discussing examples from several games, for example, Assassin’s Creed III, Skyrim, Fallout: New Vegas, and Civilization.
Transnational Heritage in the Making. Strategies for Narrating Cultural Heritage as European in the Intergovernmental Initiative of the European Heri…
2014
The idea of a transnational cultural heritage has become topical in Europe because of the new EU heritage initiatives, such as the European Heritage Label scheme. Even though the scheme is administered at the European level, its implementation is transferred to heritage agents in the countries participating in the initiative. How do the heritage agents narrate the labeled heritage sites as European? Using the method of narrative analysis, this article identifies six key strategies of making sense of a European cultural heritage. Even though the scheme includes certain frameworks in which the heritage agents have to interpret and narrate the sites as European, it enables them to interpret th…
Local, Natural, Authentic: New Nordic Cuisine as Economic Trend and Cultural Resistance
2020
Memoria oral del modelo de familia troncal en Els Ports de Morella: tensiones, cambios y continuidades para una generación de ruptura
2010
Este texto tiene por objeto estudiar la reconstrucción del modelo de familia troncal a través de la memoria de personas que forman parte de la última generación que ha vivido su pleno funcionamiento de forma más o menos directa, en la comarca castellonense de Els Ports de Morella. Se realiza una síntesis de dicho modelo como tipo ideal, para posteriormente profundizar, en primer lugar, en los discursos sobre prácticas que se ajustan a aquel patrón y, en segundo lugar, en algunos elementos de tensión que surgen de su aplicación como instrumento de interpretación de la realidad. Finalmente, se presentan algunos aspectos de cómo las personas entrevistadas plasman en su discurso las continuidad…
Lessons from Remote School and Work
2021
In autumn 2021, Covid-19 still has effect on our daily living and our possibilities to conduct everyday life practices such as work and studies. Current realities of ‘new normality’, based on remote work and restrictions of social activities, for example, are grounded on the vast changes that occurred when the pandemic began. In this text we take a look back to the period of school closures in Finland, and their effect on families’ daily practices related to children’s well-being and school work. We explore the impacts of remote school to learning opportunities to find ways to utilize the new, good practices of remote school also in the future. At the same time, we emphasize the significanc…
The interrelationship of religion and magic in the experience of Latvians in Timofeyevka, Siberia
2014
The Karsikko and Cross-Tree Tradition of Finland The Origins, Change and End of the Custom
1993
According to an East -Finnish custom that came to an end around the beginning of the 20th century, the karsikko (conifer shorn of branches) and the cross-tree were prepared when the deceased was taken for burial. The Roman-Catholic Church and the Reformation introduced into folk beliefs the idea that the deceased did not journey all the way to the community of the dead. Restoring the social order of the community that had been disturbed by death then required that the dead be placed in the intermediary stage dictated by the tripartite division of the rite of passage in status. It was also necessary to establish a boundary between the living and the dead as a precaution against the undesired…